To begin with, read in the sequence into Nuke and begin rotoing the plane. In the piture below, the roto has been split into separate beziers, one for the left wing, right wing, main body and the tail.
Then each landing wheel an engine got its own bezier.
So the process was started again.
Since the plane is constantly moving in the footage, and with the footage being really shaky, the roto needs to constantly be adjusted to keep up with the footage.
Every time a roto point is changed, a blue marker appears on the timeline, these points can be added in or deleted at any time, and are a good way to keep track of what has been done.
Naturally Nuke crashed again, the patch didn't work, so after some research, it turns out that the problem is that Nuke isn't supported by Mountain Lion on Macbook Pro. So what needs to be done, is either wait for The Foundry to bring out an updated version of Nuke, or purchase a version of Windows, and partition the hard drive and install Windows on the partition. This will mean that both Windows and OS can be run off the same device and Nuke will work perfectly on the Windows partition.
Screen Capturing:
The Apple Mac Store provides some very useful capture apps that will be needed later on to record and show more complicated processes that can be achieved through Nuke.
The app I chose, which was literally just called, Screen Capture Tool, cost about £3 and allows a person to either take a video or just a picture, and they can choose to set it to capture full screen, or to draw a custom capture area.
On the Windows side of things, a good capture software to use is ScreenHunter6 for capturing images (the best site to get this software from is IGN). For recording video, a good piece of free software is Screencast-O-Matic. The free version works exactly the same of the payed version, the only difference is that the free version has the website in the corner of the recorded footage.







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